You will hear three different extracts. For questions 1-6, choose the answer (A, В or C) which fits best according to what you hear. There are two questions for each extract.
You hear two artists discussing their work.
1 What do they agree about inspiration?
A An artist has to find their own source of it.
B Non-artists won’t be able to understand it.
C It can be difficult to talk about it.
2 The man’s latest project aims to discover if
A holiday brochures are actually works of art.
B the visual component of holiday brochures is effective.
C the image made by holiday brochures is misleading
You hear two club DJs talking about their work.
3 What did the man dislike about his last job as a radio DJ?
A He lacked the knowledge of the industry.
B He didn’t have one of the necessary skills.
C He would often have arguments with the management.
4 What do they agree about being a club DJ?
A It’s not easy to have it as the only job.
B You shouldn’t play music you don’t like personally.
C You have to be receptive to what the audience wants.
You hear part of an interview with a cake shop owner.
5 What does she say about cake making?
A It’s always been her dream to do it for a living.
B She found it interesting as it required different skills.
C It was a skill she picked up at her first job.
6 How does she feel about her new business?
A confident in her own judgement.
B relieved that she listened to an expert advice.
C concerned that the early success might not last.
You will hear a man called Paul Osborne sharing his his work experience as a videogame designer. For questions 7-14, complete the sentences.
Paul says that people tend to think he’s a game 7 ________ rather than a designer.
As a part of his education Paul did a course in 8 ________ which significantly helped his career.
In his first job, Paul was mostly designing 9 ________.
Paul worked with what is known as 10 ________ in his first job.
Paul mentions a videogame titled 11 ________ as the one he found most enjoyable to work on.
Paul uses the word 12 ________ to describe what multiplayers in a game can create for themselves.
Paul says that getting the 13 ________ right is one of the most challenging aspects of game design.
Paul names 14 ________ as the most crucial quality any game designer should have.